Alexander MacKinnon
QuakeCon 2000
Video game Installation / Performance
QuakeCon 2000 explores cultural anxieties around depression, disassociation and isolation in postmodern networked spaces. These sentiments are embodied in two troubled gamer characters attending the QuakeCon competitive gaming convention, struggling to find fulfilment within their escapist fantasies.
Hello, I am Alexander, a London-based artist creating simulated 3D spaces and experimental video games. Within these worlds, my practice borrows tropes and motifs from video game culture to explore questions around existence in virtual space, and present dystopic parallels to our own technology. I have recently been producing a series of works which explore the paradox of networked loneliness, building game worlds which represent the non-places of technocapitalist networked space.