a convention centre room filled with beige CRT monitors

Alexander MacKinnon

QuakeCon 2000

Video game Installation / Performance

QuakeCon 2000 explores cultural anxieties around depression, disassociation and isolation in postmodern networked spaces. These sentiments are embodied in two troubled gamer characters attending the QuakeCon competitive gaming convention, struggling to find fulfilment within their escapist fantasies.


person smiling with a nice haircut

Hello, I am Alexander, a London-based artist creating simulated 3D spaces and experimental video games. Within these worlds, my practice borrows tropes and motifs from video game culture to explore questions around existence in virtual space, and present dystopic parallels to our own technology. I have recently been producing a series of works which explore the paradox of networked loneliness, building game worlds which represent the non-places of technocapitalist networked space.

A lonely gamer character with spiky red hair
St. James Hatcham Building
25 St James's Goldsmiths, University of London
New Cross London SE14 6AD
1st - 4th September 2022